Website powered by

Design Lead - Gameplay and Level Concepts

One-sheet diagrams used for management of design, and game production teams.
These are quick sketches created early on or throughout the project to help illustrate ideas or clarify concepts and intended functionality of game environments and mechanics.

Day one of design - a One-pager for a Pirates of the Caribbean game,  Core mechanics of combat and platforming gameplay.

Scroll down to view more examples.

Day one of design - a One-pager for a Pirates of the Caribbean game, Core mechanics of combat and platforming gameplay.

Scroll down to view more examples.

Level idea for Little Big Planet.

Level idea for Little Big Planet.

Concept of HUB navigation screen for a social RPG game.

Concept of HUB navigation screen for a social RPG game.

Level plan for action RPG based on Hercules.

Level plan for action RPG based on Hercules.

Top-down mission plan for WWII plane combat game.
The game was to be in full 3D.

Top-down mission plan for WWII plane combat game.
The game was to be in full 3D.

Map of Martian base for Area 51 game.

Map of Martian base for Area 51 game.

Zoom in of Hospital quarters on the Martian base for Area 51 game.

Zoom in of Hospital quarters on the Martian base for Area 51 game.

Map layout for proposed Hercules game, showing basic game progress and indicating location theme, features and lighting.

Map layout for proposed Hercules game, showing basic game progress and indicating location theme, features and lighting.

First draft concept for Bounder game update.

First draft concept for Bounder game update.

Initial floorplan for proposed Singstar Sony 'Home' location.

Initial floorplan for proposed Singstar Sony 'Home' location.

Initial (Metroidvania style) level design for Blake 7 game.

Initial (Metroidvania style) level design for Blake 7 game.