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Harry Potter GBA- Lead Design - Level Diagrams

- Selection of level designs for the Nintendo GBA.
- Worked on the main game design in collaboration with designers at EA .
- Provided individual level designs and layouts.
- Populating with tasks, puzzles, traps, collectables and narrative combatant challenges.

Pixel concept for 3D Mine Cart sequence.

Pixel concept for 3D Mine Cart sequence.

Concept sketch for Entrance Hall. Used as design brief for pixel artist Dan Malone.

Scroll down to view more examples.

Concept sketch for Entrance Hall. Used as design brief for pixel artist Dan Malone.

Scroll down to view more examples.

Level design for the Entrance Hall.

Note: Actual pixels by artist Dan Malone.

Level design for the Entrance Hall.

Note: Actual pixels by artist Dan Malone.

Concept sketch. Used as brief for artist.

Concept sketch. Used as brief for artist.

Initial sketch for Hogwarts grounds. Used as design brief for artist Henk Nieborg.
This would be refined and a test map using placeholder graphics would be created.

Initial sketch for Hogwarts grounds. Used as design brief for artist Henk Nieborg.
This would be refined and a test map using placeholder graphics would be created.

Final level design for Hogwarts grounds.

Note: Actual pixel art by artist Henk Nieborg.

Final level design for Hogwarts grounds.

Note: Actual pixel art by artist Henk Nieborg.

Level Design - Gryffindor Common Room.

Note: Actual pixels by artist Dan Malone.

Level Design - Gryffindor Common Room.

Note: Actual pixels by artist Dan Malone.

Level Design - Dumbledore's Office.

Note: Actual pixels by artist Dan Malone.

Level Design - Dumbledore's Office.

Note: Actual pixels by artist Dan Malone.